Top 10k strings from 16-48 Magazine - Issue 11 (1984)(16-48 Tape Magazine)(Side A)[a].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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   9    ```````   
   9                               
   7                         
   6 ;"64print"
   5                      
   4 LET THE TAPE RUN
   4 ?8888888888888888888888888888888
   4 0000000qqqqqq000000000
   4 ***************
   3 XXXXXXXXXXXX
   3 Magnetic Magazines Ltd.*6\$:
   3 B.C.THORNE APRIL 1983*S\
   3 ;"Jimpix#8
   3 ;"                                ":
   3 16/48 script
   3 +h)*m,(118
   3 +h)*m,(110
   3 ((prog+474
   3        pp00000p000
   2 z$="09020203STOP THE TAPE":
   2 yyyyyyyyyy
   2 p$="PRESS ":
   2 p$=" FOR MAIN MENU":
   2 durn,pitch:
   2 a$="PAPER":
   2 XXXX__\^^XXX
   2 RUN THE TAPE
   2 PRESS ANY KEY
   2 BBBDDDDC______________________C
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@
   2 ;"tutor2":
   2 ;"snowchars"
   2 ;"PRESS ANY KEY"
   2 ;"Keep the tape running":
   2 ;"16/48TITLE":
   2 64print   B
   2 202```````   
   2 00000qqqqqq0000000
   2 ,livepos;"
   2 +h)*m,(147
   2 +h)*m,(141
   2 +h)*m,(120
   2 +h)*m,(105
   2 * SNOWMAN SAM *
   2 "snowchars"
   2 "UP","DOWN","LEFT","RIGHT","SKATE LEFT","SKATE RIGHT"
   2 "Advent#8"
   2 "14")=" ":
   2 " Follow the on-screen prompts atall times.If,however you find   yourself'dumped' outside the    program (an incorrectly entered constellation number could have this effect)then GOTO 100 will  return you to the main menu"
   2 "        A LAST WORD":
   2  INSTRUCTIONS 
   2  16/48 Magazine Ltd.   *6\$:
   2        ((((+
   2        ((((((((((((((((((((
   2                                 
   1 z$="19040202LD A,(22528)":
   1 z$="17050202LD B,80H":
   1 z$="16050202OR B":
   1 z$="16050202LD (22528),A":
   1 z$="15030204Stop the tape":
   1 z$="15000203L loads ""rev1""":
   1 z$="11020305CHAPTER 2":
   1 z$="10040203RUN THE TAPE":
   1 z$="10030203STOP THE TAPE":
   1 z$="10020203STOP THE TAPE":
   1 z$="10020203RUN THE TAPE":
   1 z$="09000806HOME":
   1 z$="08030202COMPETITIONS":
   1 z$="07030303MEMORIES":
   1 z$="06070103MACHINE CODE TUTOR":
   1 z$="05000203R to read again,":
   1 z$="04000404Way home":
   1 z$="0310020216/48":
   1 z$="01040303The long":
   1 z$="00030202Z80 SCHEMATIC":
   1 z$="00020305EDITORIAL":
   1 z$="00020303NOW WHAT?":
   1 z$="0000060516 48":
   1 y$;"the following;":
   1 y$;"nothing to help you.":
   1 y$;"a small space toilet !"'"a nail holds a piece of paper tothe wall":
   1 type   GOTO GO
   1 tutor2    !
   1 time=time-1
   1 time+23270
   1 t$="ijklmnpqg gs0"
   1 t$="You protect the defect by<~playing~ a series of simple<but highly demanding games. My<final score has, so far, never<been more than 0% by the end of<this one hour saga (I wonder<if  Mel Croucher is making a<profound statement?)":
   1 t$="The graphics are excellent<and well animated. The Sound<track is better than expected<and features a few well known<personalities:<Ian Dury<Jon Pertwee<Donna Bailey(who?)<Frankie Howerd<and E.P. Thompson.":
   1 t$="Deus Ex Machina (the god from<the machine). This is wacky<Automata's attempt to create a<new art form. The interactive<computer musical.< D.E.M. is complete with two<double sided cassettes,one<audio,one 80K+ of code, and a<poster with complete script.":
   1 t$="A brave venture into a new<medium. I found it a bit to<~Cosmic~ for my taste, but<never-the-less entertaining.<Try it. I can hardly wait for<the Disco Remix. PRICE `15.":
   1 t$=" Once the stereo soundtrack<has been syncronized with the<program a tale unfolds of an<individual's(a defect) attempt<to keep their individuality<within a society supressed by<the defect police. It is your<task to protect this individual<from the moment of their<conception to their eventual<and unavoidable death.":
   1 t$="              "
   1 sw        
   1 snowchars 
   1 small=big-1
   1 small=9800
   1 score=score+time*100
   1 score=score+1000
   1 score=score+100
   1 s$=" 20) ORION          21) CANIS MAJOR     22) CANIS MINOR     23) LEPUS           24) ERIDANUS        25) MONOCEROS       26) HYDRA           27) HERCULES        28) SAGITTA         29) AQUILA          30) CYGNUS          31) LYRA            32) ORPHIUCHUS      33) SERPENS         34) CORONA BOREALIS 35) CAMELOPARDALIS  36) AURIGA          37) LYNX            38) CETUS           39) CEPHEUS        "
   1 right=23840
   1 rev1      
   1 prog+data,c(2
   1 prog+data,c(1
   1 p00000p022
   1 p00000p000
   1 p$="WITHIN THIS AREA ARE":
   1 p$="WHICH FALL COMPLETLY":
   1 p$="VIRGO":
   1 p$="URSA MINOR":
   1 p$="URSA MAJOR":
   1 p$="TO MAGNIFY AREA":
   1 p$="TAURUS":
   1 p$="SERPENS":
   1 p$="SAGITTA":
   1 p$="PRESS":
   1 p$="PERSEUS":
   1 p$="PEGASUS":
   1 p$="MONOCEROS":
   1 p$="MAIN MENU":
   1 p$="Load the A register with the contents of memory address 22528":
   1 p$="LYRA":
   1 p$="LEPUS":
   1 p$="HYDRA":
   1 p$="HERCULES":
   1 p$="ERIDANUS":
   1 p$="ENTER":
   1 p$="CYGNUS":
   1 p$="CORONA BOREALIS":
   1 p$="CETUS":
   1 p$="CEPHEUS":
   1 p$="AQUILA":
   1 p$="10001111":
   1 p$="10000000":
   1 p$="00001111":
   1 p$=" TO MOVE FRAME":
   1 p$=" THE CONSTELLATIONS":
   1 p$=" SAGITTARIUS":
   1 p$=" PISCES":
   1 p$=" ORPHIUCHUS":
   1 p$=" ORION":
   1 p$=" LYNX":
   1 p$=" LIBRA":
   1 p$=" GEMINI":
   1 p$=" FOR NEXT PAGE-":
   1 p$=" DRACO":
   1 p$=" CONSTELLATIONS":
   1 p$=" CASSIOPEIA":
   1 p$=" CAPRICORNUS    ":
   1 p$=" CANIS MINOR":
   1 p$=" CANIS MAJOR":
   1 p$=" CANCER":
   1 p$=" CAMELOPARDALIS":
   1 p$=" BOOTES":
   1 p$=" AURIGA":
   1 p$=" ARIES":
   1 p$=" AQUARIUS":
   1 p$=" ANDROMEDA":
   1 p$=" 20) ORION          ":
   1 p$="  1) URSA MAJOR":
   1 p$="                    ":
   1 o,o;"        PRESS ANY KEY           "
   1 mmmmmmmmmmmmmmmmmmmmm
   1 m$="You drop the ":
   1 lives=lives-1
   1 livepos=livepos+3
   1 livepos=24
   1 limit=limit+1
   1 left=23760
   1 l,c;t$(f):
   1 k$(g)=" ":
   1 instruction performed.":
   1 h(f)>score
   1 h(f)=score
   1 h(f)=data:
   1 flag=flag*-1
   1 field=field+3
   1 f;"TODAYS GREATEST":
   1 edit      {
   1 discount on memory upgrades.
   1 details of your game so  that you can RUN the game again from that point."
   1 commonly used by the programmer."''"All the decoding and control    functions have been omitted."
   1 cli)+("up "
   1 cli)+("down "
   1 clI)+("South "
   1 clI)+("East "
   1 c(f,g,h)=datum:
   1 c$="  1) URSA MAJOR      2) URSA MINOR       3) BOOTES           4) DRACO            5) LEO              6) CANCER           7) GEMINI           8) TAURUS           9) ARIES           10) PISCES          11) AQUARIUS        12) CAPRICORNUS     13) SAGITTARIUS     14) LIBRA           15) VIRGO           16) CASSIOPEIA      17) ANDROMEDA       18) PERSEUS         19) PEGASUS        "
   1 atlas     
   1 advintro#8/
   1 a$="erehpsimeh nrehtron     eht morf elbisiv snoitalletsnoc  niam eht gnisingocer ot dia nA" 
   1 a$="WEST":
   1 a$="The Swan' A Distinctgroup of stars.the  bright one is Deneb.":
   1 a$="The Eagle'The brightstar is Altair.     ":
   1 a$="SPACE":
   1 a$="SOUTH":
   1 a$="NORTH":
   1 a$="LAND":
   1 a$="Hercules' Arrow.    ":
   1 a$="HOME":
   1 a$="HELP":
   1 a$="EAST":
   1 a$="DOWN":
   1 a$="Cassiopeia's Consort"
   1 a$="CLOSE"
   1 a$="BLUE":
   1 a$="BADGE":
   1 a$="A great Greek hunterThe bright star on  his right shoulder  is red Betelgeuse.    The other star is blue-white Rigel    ":
   1 a$="00000000":
   1 a$="'The sea serpent'   ":
   1 a$="'The lion'           Leo contains The   Sickle;a question-  mark shaped group ofbrighter stars.     ":
   1 a$="'The Water Carrier'A man pouring water  from a jug.(the fourstars close togetherbeing the jug.)     ":
   1 a$="'The Virgin'        Virgo reresents  the godess of justice. 'Spica'which means  'ear of corn'is the bright,white star.  ":
   1 a$="'The Unicorn'       A modern grouping.  ":
   1 a$="'The Twins'         Castor and Pollux.  ":
   1 a$="'The Serpent'        See ORPHIUCHUS.    ":
   1 a$="'The Serpent Bearer'  A giant,standing  head-to-head with   Hercules.He grappleswith The Serpent.   ":
   1 a$="'The Sea Monster'or 'The Whale.Cetus wasslain by Perseus.   ":
   1 a$="'The Sea Goat'       A rough triangle.  ":
   1 a$="'The Scales' Libra  was once seen as the'claws' of Scorpio. ":
   1 a$="'The Ram'           Aries contains 3mainstars,and is most   likely the animal ofthe golden fleece.  ":
   1 a$="'The Northern Crown' A Half-cicle group.":
   1 a$="'The Lyre'The brightstar is yellow Vega.":
   1 a$="'The Lnyx'          ":
   1 a$="'The Lady Of The    Chair'.              Cassiopeia was the mother of Andromeda.A W-Shaped group,   Very easy to spot.  ":
   1 a$="'The Great Bear'    Contains The Plough the two end stars   point to Polaris.   The handle points toArcturas,in Bootes. ":
   1 a$="'The Giraffe'       ":
   1 a$="'The Fishes'        Tied together by a  long'ribbon'of stars":
   1 a$="'The Dragon'         Draco ends in a    lozenge-shaped head under Hercules'foot ":
   1 a$="'The Crab'           A small constellat-ion.There is a star cluster nearby:     Praesepe or 'Beehive":
   1 a$="'The Charioteer'    Possibly Neptune,thesea-god.Capella is  the bright star.    ":
   1 a$="'The Bull'Taurus is facing Orion.The    bright star by the  head is the red starAldeberan.The other star at the end of  the'horn'is El-nath Taurus shares this  star with Auriga.   ":
   1 a$="'The Archer'          Sagittarius is a   centaur,a mythical  half-man,half-horse":
   1 a$=" The winged horse.  Perseus arrived to  save Andromeda      flying on Pegasus.  ":
   1 a$=" Rushing towards    Andromeda with arm  outstretched.       ":
   1 a$=" Hercules,the Greek hero is kneeling.onefoot resting on the head of Draco.He hasjust fired an arrow.":
   1 a$=" Andromeda was tied to a rock as a      sacrifice to Cetus, the sea monster     ":
   1 a$=" 'The small dog'     Bright star:Procyon":
   1 a$=" 'The Little Bear'  Contains Polaris.    The two outermost  stars are'The Guards":
   1 a$=" 'The Hare'         ":
   1 a$=" 'The  Bear Driver' or'The Herdsman'.    The bright star is Arcturas,it has an  orange tint.        ":
   1 a$="  A Mythical river. ":
   1 a$="   MAGNIFICATION X2           PRESS '2'                       CONSTELLATION INFO          PRESS 'C'                      TEST YOUR KNOWLEDGE          PRESS 'K'                                TO QUIT           PRESS 'q'  "  
   1 a$="   'The Large Dog'  Contains sirius,the brightest star.     ":
   1 ^88888888888888888888888888888888qqqqqq00000000000000000000000000qqqqqq0000000
   1 ^88888888888888888888888888888888````   
   1 ^88888888888888888888888888888888'???????88888888888888888888''   '''''88?88888888888888888'''        ''''8888888888888888''     pp04444  
   1 Y$="You see "
   1 Y$;"a ";C$
   1 XXXSTTQVSXXX
   1 XXXSSSSSSXXX
   1 XXXSSQVSSXXX
   1 XXXSQQVQSXXX
   1 XXXQTTQVQXXX
   1 XXXQTTQQQXXX
   1 XXXQQQSQQXXX
   1 XXGGFrrFGGXX
   1 XJJJJJJJJJJX
   1 Watch this space for news of ourprogress."''"Meanwhile the 16K limit will    continue to confer the benefit  of its restraining influence on the more verbose tendencies of  your humble and contrite editor."
   1 THIS ISSUE
   1 THE SPECTRUM STAR ATLAS
   1 THAT's ALL
   1 STOP THE TAPE
   1 SNOWMAN   
   1 SCORE 0                 
   1 SAM       a9
   1 Rewind & play tape (
   1 Replay tape to 
   1 ROCKY IIE.T.    THIN MANSAM     PENGY   
   1 Program BARRY THORNE
   1 Press any key to continue.      
   1 NB. if it doesn't
   1 N=N+(T$(M)="g"):
   1 Morgan Goff from NW2 and"'"P A Lant from Colchester."
   1 MANUAL    
   1 M$="You take the ":
   1 Jackie Ashford from Newton AbbotCheryl Cavers from Leicester,
   1 In order to break out of the    game to load side 2 of 16/48,   Press CAPSHIFT 6 ,Type LOAD""""   "'"ENTER, and play side 2.
   1 Graphics JIM DANN
   1 G ""sheep"""
   1 FttbBDDDDDDC_________________C
   1 FFGGGGGGGGGGGGGGGGGGDDDALfrB
   1 FFFFGEEEEEEEEEEEEEEEEGLfrbDDDDDDFFFFGEEEEEEEEEEEEEEEEGALfrbDDDDDDFFFGDDDDDDDDDDDDDDDDG
   1 FFFFBrbDDDDDDCCCCCCGGGGGGGGGGGGGGGGGGfrbDDDDDF
   1 FC____________________CFFtbBDDDDDC__________________CC
   1 F ""typing""
   1 E ""HRP intro""
   1 DEM       S
   1 DDTDDDDDC_____________________CFFBbDDDDDC_____________________CC
   1 D ""rev2""
   1 C_____________________CDDDDDDD
   1 C_____________________C
   1 C___________________CDDDDD
   1 C___________________CCCDDDD
   1 C______CCCCCCCCC{_CCDDDDDD
   1 CC___________________CDDDDD
   1 BFFttbbDDDDDDCC_____CCCCC___CC
   1 B ""hints""(48K)
   1 Advent#8  `
   1 ALfrbDDDDDDFFGDDDDDDDDDDDDDDDDG
   1 A$="TRANS":
   1 A$="SPACE":
   1 A$="HOME":
   1 A$="EARTH":
   1 A$="CONT":
   1 A$="BADGE":
   1 @@@@@@@@@@@@@@@@@
   1 @@@@@@@@@@@@
   1 @@@@@@@@@@
   1 <<<99=====8888888=99999998<
   1 <<<999===88888888998899998<
   1 ;'"Play the tape containing your   previous game":
   1 ;"snowchars":
   1 ;"press a key to see this
   1 ;"and finally press to-":
   1 ;"YOU HAVE ACHIEVED ONE OF TODAYS          HIGHEST SCORES!";
   1 ;"We have always tried to fit as  many features as possible into  16K. This month we have not donetoo well - more 48K material    than ever before!"''"We try to help you make the mostof your computer. 16K machines  are now so rare that it would beunreasonable to allow them to   restrict our material too much."
   1 ;"WHAT CONSTELLATION IS THIS?  ":
   1 ;"Use the following keys.."
   1 ;"This program took the attribute of the top left corner of the   screen and set bit 7 to make it flash. Short and trivial, but a start which will be built upon  next month when we look at the  Z80 instruction set.":
   1 ;"This diagram shows just those   parts of the Z80 which are
   1 ;"There is a duplicate set of all the 8 bit registers A', F', B'  C' to L' . The processor can be switched between sets.
   1 ;"The long way home"
   1 ;"The Z80 has some internal memorycells called registers."'"The A,B,C,D,E,H and L registers hold 8 bits each but BC,DE & HL can be used as 16 bit pairs to  store memory addresses or large numbers."
   1 ;"The Stack Pointer (SP) holds theaddress of a fast access area ofmemory used by the CPU. We will look at this much later.":
   1 ;"The Program Counter holds the   address of the next program     insruction.":
   1 ;"The Index registers,IX & IY, areused to hold addresses. More    about these in a later chapter.":
   1 ;"The FLAG register (F) has 8 bitswhich are set or reset accordingto the results of operations    performed by the Arithmetic and Logic Unit (ALU). We will only  worry about the Carry flag (C)  and the Zero flag (Z) for now."
   1 ;"The ALU performs the operations demonstrated in chapter 1. As   can be seen, two byte ops must  involve the A register. The 2nd byte can come from anywhere via the data bus and the temporary  register (TMP).":
   1 ;"TODAYS GREATEST"
   1 ;"TO RETURN TO LIST: PRESS ANY KEY"
   1 ;"TAPE 11   NOVEMBER 84   SIDE 1"
   1 ;"Start the tape":
   1 ;"Snowman  Sam  can  walk  in  anydirection but he can also  skateleft and right.                                                 By doing this he also moves  thewhole of the strip of ice he  ison - very useful for getting outof sticky situations."
   1 ;"START THE TAPE"'
   1 ;"SIDE 1 LOADING"
   1 ;"Put them on a postcard with yourname and address and send it to 16/48 Magazine comp11 at the    address shown on the display    card."''"The first 5 correct entries     drawn on 14th December 1984 willreceive a copy of SHERLOCK from Melbourne House."
   1 ;"Put contents of the A register  back in memory address 22528    (the first attribute byte.)":
   1 ;"Press any key to restart":
   1 ;"Press again to load the B       register with 80H(128 decimal).":
   1 ;"Press a key to return to menu":
   1 ;"Press a key to continue."
   1 ;"Part 8":
   1 ;"PRESS THE DESIRED KEY AFTER             EACH PROMPT"
   1 ;"PRESS A KEY (
   1 ;"Or use a KEMPSTON JOYSTICK.":
   1 ;"Observant readers will notice   that 16/48 is now an Argus PressSoftware publication."''"There have been no changes in   the editorial team and we will  continue to try and push up the standard. (Hold on for the fast response, full screen graphic   adventure that will replace The Long Way Home!)":
   1 ;"Now press to-":
   1 ;"NOW IN AT THE DEEP END-":
   1 ;"MANUAL":
   1 ;"Let the tape run to the end of  side one (16K machines will not LOAD the machine code part)."'"If you save the game it may"'"only LOAD after CLEAR 32766":
   1 ;"In chapter 1 we looked at the   place of the Z80 in the Spectrumand we demonstrated some of the functions it can perform on one or two bytes of data."'''"This time we are going to look  inside the Z80 and demonstrate  a very short program to set one square of the screen flashing."''"Next month we really start in   earnest with assembly nmemonics."
   1 ;"I do hope that 16K owners will  not find this too frustrating.  The best consolation we can     offer is that we are going to   try organising a reader's
   1 ;"EXTRA COMMANDS FOR 48K'ers"
   1 ;"Don't worry about the silence   between loading the program &   machine code"
   1 ;"COULD YOU PLEASE ENTER YOUR NAME             BELOW."
   1 ;"CONGRATULATIONS";
   1 ;"Advent#8":
   1 ;"Advent#8"
   1 ;"<        >"
   1 ;"16/48TITLE"
   1 ;"(Result goes to the A register.)":
   1 ;"(16K machines skip 'SNOWMAN')":
   1 ;"(16K MACHINES WILL AUTOMATICALLY SKIP OVER THE 48K PROGRAMS IF   THE PROMPTS ARE FOLLOWED.)"
   1 ;"""typing"""''"A neat little touch typing tutorby Christina Pope.":
   1 ;"""tutor2"""''"Chapter 2 in our machine code   tutor series. Last month looked at the Z80 from the outside.    This month we take brief look   inside in preparation for the   plunge into assembly language inchapter 3.":
   1 ;"""sheep"""''"      SAVE OUR SHEEP"''"A machine code tour de force by Dave Jackman. Impossible to     explain."''"This program cannot be saved to microdrive.":
   1 ;"""rev2"""''"A quick look at some new or at  least nearly new releases." :
   1 ;"""rev1"""''"We look into Deus Ex Machina.   Has the house of 
   1 ;"""hints"""''"A 48K program of hints for the  original Collossal Adventure by Kevin Wilderspin."''"(16K machines will skip to      ""K.O.WHIST"")":
   1 ;"""edit"""'''"Competition details, issues 6,8 and 9 winners announced.":
   1 ;"""atlas"""''"This is the main part of the    star atlas."''"This program tends to cause     crashes in the programs which   follow. For this reason it will reset the machine on quit and   you will need to type LOAD"""".":
   1 ;"""advintro#8"""''"     THE LONG WAY HOME"''"Almost home. Chapter 8 is the   last episode of what must now   be one of the biggest "'"adventures ever put on a micro."''"Don't forget to look out for"'"those arcade game references forthe competiton.":
   1 ;"""SNOWMAN"""'''"Snoman Sam has to catch his     dinner and get home before he   melts. A 48K game by Ben Lewis.":
   1 ;"""MANUAL"""''"This is the introduction to the star atlas by Mark Perriam, one of our issue 6 Grafpad winners."''"This is a very large program so 16K  owners will find that they skip to""tutor2"".":
   1 ;"""K.O.WHIST"""''"An elegant implementation from  P J Fairweather.":
   1 ;"""HRP intro"""''"Kevin Cowtan's introduction to  his 25 to 64 characters per lineprinting routines.":
   1 ;"""16/48D&G11"""''"   ""OF DUNGEONS AND GREEN MEN"""'''"This month Yaz looks back to thebeginnings of computer adventureand introduces a program of     hints.":
   1 ;" The penguins think  it's  greatfun & try to hinder him as  muchas  possible. At  last!  He  hasreached the igloo, carrying  thefish Mrs Snowman wanted.But whatdo you know: a penguin has  justpinched the fish.Never mind Sam,try again."
   1 ;" Snowman  Sam  is  getting  veryworried indeed. Spring  is  justaround the corner and that meansthe ice is  melting!  But  don'tfret Sam.If you can make it backto your igloo you'll be safe."
   1 ;" PRESS A KEY (
   1 ;" But it's not an easy journey.Ashe walks on the ice it breaks upleaving holes where he dares notto tread. And if he is  out  toolong, he melts."
   1 ;" 16/48    NOVEMBER 84   TAPE 11 "
   1 ;"  SPECTRUM STAR ATLAS  "
   1 ;"         RUN THE TAPE                                          ":
   1 ;"             "
   1 ;"              ":
   1 ;"                              ":
   1 ;"                                                         ":
   1 :::88998888888888999999998<<
   1 :::88899888888888=88999888<<<
   1 8888=999999988<<8
   1 88888988888888888888888899=
   1 88888888>>>>>>88888888889=*
   1 88888888888888888888888888888888888888XXXXXXXXXXXX88888888888888
   1 8888888888888888888888888888888888888888888888888888888888888888P
   1 16/48TITLE
   1 16/48LOAD1
   1 16/48 MAGAZINE Ltd.1983
   1 020```````   
   1 000```````   
   1 00000qqqqqq000000000
   1 0000000qqqqqq
   1 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000008888800000000000000000000000
   1 0000000000000000
   1 0000000000000
   1 0 Created by Muf for www.speccy.cz
   1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////))//////////////////////////===/)))/////////(((///////)((///=88(/())////////888//////9999(/<<8888899988888888
   1 -x-po;a$(x)
   1 ,"THIN MAN",42500
   1 ,"SAM",24800
   1 ,"PENGY",15200
   1 ,"E.T.",81730
   1 +h)*m,(152
   1 +h)*m,(150
   1 +h)*m,(149
   1 +h)*m,(145
   1 +h)*m,(140
   1 +h)*m,(139
   1 +h)*m,(137
   1 +h)*m,(122
   1 +h)*m,(121
   1 +h)*m,(119
   1 +h)*m,(116
   1 +h)*m,(115
   1 +h)*m,(113
   1 +h)*m,(111
   1 *by Ben Lewis *
   1 ****************
   1 *(k$="b") 
   1 *     1984    *
   1 );a$;",";:
   1 (a+h)*m,(b+v)*m:
   1 (Confusion can arise because you cannot test to see which set    you are using.)":
   1 (*********=8888888888888-888888////**////==8888899999999-//888////***///=8888888=9999999-//////*///**///=888888889888888
   1 ((((88888888888888888888888=**(8(((((*====88888888888888888**=88===*******====8888888888888*=88888
   1 '''"OR the B register with A":
   1 ''"Grafpads are on the way.":
   1 ''"Do you want a print out of theseinstructions ? (y/n)"
   1 ''"Book tokens in the post folks.":
   1 '"Your computer tells you that thedinner is burned because your'relate home.":
   1 '"Your adventures are over":
   1 '"You are in a spacesuit in a"'"familiar spaceship."'"You are badly injured."''"This game is continued in LWH#1 (16/48 issue 3)":
   1 '"Tim Churchill from Dorchester,  Jean Cunningham from Ashton,
   1 '"SAVE to Tape or Microdrive"'"(t
   1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP."
   1 '"Do you want to read these again?"'"(y/n)"
   1 '"Do you want to load a previous  game ?"
   1 '" 1""SNOWMAN""(48K)A ""16/48D&G11""
   1 #p;'"Use short sentences where"'"possible."'
   1 #p;"WHAT CAN I SEE - This reminds   you of where visible exits are"'("and shows you a picture."
   1 #p;"SAVE GAME - This will SAVE &    
   1 #p''"Welcome back..."'"Last month you should have founda space shuttle & a confused"'"robot to fly it for you."'"This means that you are"'"VERY NEARLY home !"
   1 #p''"Be carefull this month, things  may not be quite as straight"'"foreward as they seem."
   1 #p'"You tell the computer what you  want to do by typing in ENGLISH.(Then pressing enter)"
   1 #p'"To start the game you will need last month's entry code. If you do not have one I will make one up for you."
   1 #p'"Some corridors in the game are  curved, so if you leave a"'"location by going west you may  not be able to get back by goingeast."
   1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these  instructions again."'"H = HELP"'"I = INVENTORY (What have I got.)"'"V = VIEW (What can I see.)"
   1 #p'"HELP - The computer may give youadvice."'
   1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"DROP THE ..."'"WHAT HAVE I GOT WITH ME ?"
   1 #p'"Don't forget to draw a map"'"wherever you go."''"To help you with this it is"'"worth dropping objects so that  you know where you are when you find them again."
   1 #p'"Certain single words can be usedas commands. These are:"
   1 #p'"Avoid giving more than one"'"instrucion per sentence."
   1 "the machine code tutor."
   1 "the Star Atlas.":
   1 "rewind & play":
   1 "q","a","o","p","l",
   1 "advintro#8"
   1 "advent8/48"
   1 "You hear your recorded voice,"'"you are not in !":
   1 "You have..":
   1 "You have come to dead end":
   1 "You feel a jolt, you have landed":
   1 "You do not have it.":
   1 "You did not launch the satellitein the correct orbit":
   1 "You cannot, nothing happens.":
   1 "You cannot quite squeeze through":
   1 "You cannot go ";a$:
   1 "You can't get through":
   1 "You arrive 
   1 "You are not WEARING your"'"spacesuit, air rushes out."'"You are killed.":
   1 "You are in the shuttle bay."'y$;" a control panel"'("and a satellite"
   1 "You are in the cockpit of a"'"shuttle. ";y$;"a pilot robot & some controls.":
   1 "You are in a small room there isa small door to the east.":
   1 "You are in a network of tunnels":
   1 "You are carrying too much.":
   1 "You are at the end of a corridor";y$;"a broken sign.":
   1 "What are you going to do ?"'"
   1 "Use one of the following words  in your sentences;"'':
   1 "Type in last months entry code"'"(or just press ENTER)"'
   1 "Try examining things":
   1 "This will draw the constellationin on the full-size map and tellyou a little about it.":
   1 "There is a long pause":
   1 "There are exits visible;"'("North "
   1 "There are buttons to open &"'"close the bay doors & launch a"'"satellite":
   1 "The doors open.":
   1 "The Robot tells you that you arein a parking orbit."
   1 "Thanks to 16/48 Magazines for   the '64print' M.C. program.": 
   1 "ROCKY II",120600
   1 "Put cartridge in drive 1":
   1 "Only the robot can use them.":
   1 "Nothing happens.":
   1 "Make sure that your map is"'"accurate.":
   1 "Long Way#8"
   1 "LOOK","NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","SEE","TAKE","GET","DROP","OPEN","CLOSE","HELP","PUSH","PUT","WEAR","GOT","TELL","PHONE","READ","QUIT","SAVE GAME"
   1 "It said ~WELCOME~":
   1 "It offers billion credit bingo. It tells of a lunar shuttle thatis going to release a navigationsatellite so that TRANS-MATS    will work again.":
   1 "It is a copy of the daily"'"~HELIOS~, page 3 is missing.":
   1 "It has 3 slots in it"'"...Red, green & blue":
   1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game."
   1 "INSTRUCTION"
   1 "I would hate to badger you into anything.":
   1 "I did not understand that !":
   1 "FLINT","STRAW","BOTTLE","SPADE","CREDIT CARD","BATTERY","PACK OF CARDS","MAGAZINE","SPACESUIT","","BADGE"
   1 "ENTER n OR m OR A NUMBER"; l$
   1 "ENTER m OR A NUMBER";i$
   1 "Do you want to save this programon tape or microdrive? (y/n)"
   1 "At the end of the corridor"'y$;"a TRANS-MAT unit.":
   1 "At the end of corridor you find a telephone":
   1 "8";"PRESS 
   1 "64printer"                 
   1 "3) Test Yourself ":
   1 "2)Information on constellations":
   1 "16/48TITLE"
   1 "16/48LOAD1"
   1 "14")="T":
   1 "14")="D":
   1 "12")="s":
   1 "12")="Z":
   1 "10")="0":
   1 "0501"+b$,"0506"+c$,"0515"+t$,"0520"+a$,"0601"+d$,"0606"+e$,"0701"+h$,"0706"+l$,"0802"+x$,"0902"+y$,"1002"+s$,"1102"+i$
   1 "...or are they ?":
   1 "'"The winners of our educational  competition are Mark Perriam of Wembley whose Star Atlas is nexton this tape, and Stuart Reid   from Aberdeen whose French Tele-Text simulator will be featured next month.(Also 48K!)"
   1 "'"The Sabre Wulf competition      produced a much larger post bag and the following can expect thegame to thud through the letter box soon as their tapes were thefirst out of the box."
   1 "'"QUIT - This restarts the game."
   1 "'"Only 3 correct entries! Mohmed  Riaz Patel in Blackburn, Roy    Stead from Widnes and Caroline  Thaung of Kilmacolm correctly   stated that there were 192      possible different questions    in ""Eurodroid""."
   1 "'"Now that The Long Way Home has  drawn to a close it is time for the long awaited competition."''"The graphics for each of the 8  episodes made some reference to an arcade game."''"(7 of the clues are repeated in the final screen of the final   episode.)"'"All you need to do is write downthe names of all 8 games."
   1 " You can magnify an area of the screen and ask the computer to  draw in the constellations whichfall within that area:"
   1 " When you magnify an area of thescreen,the computer will print alist of the constellations whichfall within that area ofthe     screen.If you enter the number  of a constellation,the computer will draw it on the map.If you  enter the same number again,the lines will disappear,showing thestars underneath.":
   1 " To know which areas of the     night sky you can expect to see tonight I suggest you buy'The   Night Sky'published by The Timesyearly(`1.35).Not only do you   have a map for every month,but  it also shows the positions of  the planets.(also it's a lot    easier to take outide on starry nights!":
   1 " This program is intended to    familiarise you with the main   constellations,to tell you a bitabout the brightest stars in thesky,and to tell you a little    about the Mythology behind the  names":
   1 " The stars are printed in three sizes.(  )":
   1 " The star map in our program is wider than you could see at any one time.During the night the   stars appear to move across fromthe east.This is due to the     Earth's rotation.At different   times of year,different areas   are visable.":
   1 " The program performs three mainfunctions.":
   1 " The computer draws the constell-ation and you must identify it.":
   1 " The Margin is to the right of  the map.Here you will find      messages,lists and options      printed.You will also recieve   instuctions at the bottom of thescreen.":
   1 " REMEMBER:The different sizes   represent how BRIGHT the star is":
   1 " NOTES ON DRAWING CONSTELLATIONS   WHILST UNDER MAGNIFICATION" :
   1 " Hope you enjoy the program.":
   1 " Apart from pressing keys to    make selections,you will also be asked to enter inputs.These    will be one of three things:      'm' will always return you  to the main menu":
   1 " 1) Magnification":
   1 "  Or the other possible input isa number.(each constellation hasa number.)":
   1 "  NOTES ON INPUTS":
   1 "  'n' will give you the other   page of the two-page list.You   will receive on-screen prompts  when to use it":
   1 "      STAR ATLAS MANUAL":
   1 "        THE STAR MAP":
   1 "         THE MARGIN":
   1 !     pp00000
   1  to read again.";
   1  to move on, via the    issue 9 Sabre Wulf solution, to"
   1  for hard copy)"
   1  created a   new art form?":
   1  WO = WORDS 
   1  USEFUL PHRASES 
   1  To read again":
   1  To Load star atlas"
   1  TO READ AGAIN";
   1  TO MOVE ON."
   1  STOP THE TAPE 
   1  START THE TAPE 
   1  START NEW LIFE 
   1  SKATE RIGHT 
   1  SKATE LEFT 
   1  REDEFINE KEYS 
   1  PLAY GAME 
   1  Mark Perriam 1984"
   1  MAIN LOOP 
   1  INITIAL SET UP 
   1  HISCORE TABLE 
   1  END OF PROG 
   1  END OF GAME 
   1  COMPLETED ICE FIELD 
   1  COMMANDS "
   1  Ben Lewis *
   1  7 ""advintro#8""
   1  6 ""rev1""
   1  5 ""tutor2""
   1  4 ""atlas""
   1  3 ""MANUAL""(48K)C ""K.O.WHIST""
   1  2nd WORD ETC (GO2) 
   1  2 ""edit""
   1  1983 16/48 Magazine Ltd*S\
   1    ```g```HHHHHHHHHHHHHHHHHHHHHHHHH```
   1    Z  C   B
   1      S N O W M A N   S A M    
   1      DATA    BUS             
   1        pp00000p111
   1        888888888888888888==
   1        888//(((((((((((((((
   1        888//((((((
   1        888/(++((((
   1        (6) QUIT               
   1        (5) HI-SCORES          
   1        (4) INSTRUCTIONS       
   1        (3) REDEFINE KEYS      
   1        (2) JOYSTICK           
   1        (1) KEYBOARD           
   1        (///((((((((((((((((
   1        ((((+++((((
   1        (((((((((((
   1          ADDRESS           
   1            BUS             
   1             PC
   1             ******            
   1              MENU             
   1                                "
   1                                   
   1                                  
   1                  
   1